Project Scope
Graphic Design
Logo Design
Motion Graphics
Role
Independent Designer
Timeline
3 months
This personal project involved creating a game zone, Plunder Isle, within the World of Warcraft universe, using both custom and kitbashed assets. The zone itself is designed as a self-contained experience with detailed environments, interactive elements, and a custom game mode inspired by Plunderstorm. It encourages exploration and supports a range of playstyles, including combat, questing, mini-games, and puzzle challenges, while incorporating narrative elements throughout.
To showcase the zone, I also created a mockup logo and teaser video, using repurposed resources from the game to capitalize on existing assets and maintain a consistent branding for Plunder Isle.
⚠️Disclaimer: World of Warcraft and Plunder Isle are the property of Blizzard Entertainment. This is an unofficial concept created for portfolio purposes only. No copyright infringement is intended.
Deliverables included:
✅ A teaser video showcasing the zone with dynamic motion graphics
✅ Various graphic assets for in-game and marketing purposes
✅ A teaser video highlighting the zone’s features
Teaser
Mockups
Mini-Game Banners